Action
Priorities
Tamed
monsters attacks and active skills act instantly
Your
passive healing skills → Enemy passive damage skills
The
good news is that you can heal before the enemy passives can kill
you, the downside is that you won’t have full HP when the enemies’
normal attack hit.
Your
passive damage skills → Enemy passive healing skills → your
normal attack → poison/bleeding →enemy normal attack
The
characters (heroes or enemies) always act from top to bottom. So if
your Blue and Red heroes hit hard enough to kill a Purple monster,
your Purple hero doesn’t have to attack it, and you can make better
use of the move.
It
also means killing an enemy attack booster on the top is really
important as you will have to face up to four boosted attacks right
away. If the attack booster acts last, you’ll only have to worry
about boosted enemy attacks next turn.
Damage
calculation
Damage
is simply your Attack Multiplier times the number of matching colored
stones played. Adjacent color do only half damage (rounded down).
Adjacent colors modifier stacks multiplicatively with front/back row
modifier. i.e. adjacent color does 75% damage to enemy in the front
row and 25% to enemy in the back row.
Power
calculation
The
amount of mana a hero gets is equal to the Power Multiplier (PM),
which shows up when you hover your cursor on a character during
battle, times the number of matching colored stones played. A
character’s PM is calculated by dividing the Power Percentage (PP)
on the character stats screen by 20, rounded up.
Example
1:
A
Wizard with 285% PP will have a PM of 15.
Since
285/20 = 14.25, which is 15 after rounding up.
Example
2, consider this situation:
The
sword is obviously inferior to the dagger. But is the 6 attack from
the scimitar a worthwhile trade-off for 5% power from the dagger? Let’s do a little
calculation to find out.
PM
with dagger: (186 + 25)/20 = 10.55, rounds up to 11
PM
with scimitar: (186 + 20)/20 = 10.3, rounds up to 11
It
turns out there’s no trade-off in this case, the scimitar is
objective a better choice since it hits harder and gives the same
amount of mana.
Also,
the power increasing effect of meals apply to the PP instead of the original PM.
So in the case of 60% power boost, the Wizard in example 1 will have
a new PM of:
(285
x 1.6)/20 = 22.8, rounds up to 23 instead of
15
x 1.6 = 24
Escape
If
you run away from a battle, power gained in that battle by playing
stones will be lost. But power gained by meals and potions will not
be lost. Used power and lost HP will not be recovered, and meal
duration will still decrease. There are also several bosses that
require restarting the map for a re-match if you run. (Blue Dragon,
Acolyte Master, Yellow Dragon)
沒有留言:
發佈留言