Useless
Trivia
Everyone
has the same stats in the tutorial.
You’ll
still have the starting skills and a plain garb even if you skip the
tutorial.
You
can click the cat in the potion shop to make it meow.
The
background in the top part of the screen changes depending on your
location.
It
is possible to tell apart stones of different colors by the icons on
them. But color blind people will still have trouble with the color
of shields.
No
two enemies will have the same color at the beginning of a battle.
Known
Bugs
In
Map 5, some of the enemies’ names do not match their graphics and
stats, a group of enemies in Map 7 have the same problem.
In
Map 6, Ogreps' skills appear in the queued action, but the icons do
not deploy onto the field, making their skills completely useless.
Sometimes
the game appears to freeze mid-turn, and the only thing you can do is
running from the battle.
Review
This
game really could use some better documentation. The ways many skills
work are far from intuitive (Fist of Fury comes to mind), and the
only way to find out is to test them on the battlefield. It gets
worse with boss skills, ordinary enemies have their skills listed on
the cards, but bosses don’t. When a great part of the challenge
comes from figuring what the bosses can do, it feels like the game is
about finding missing pieces of a puzzle rather than solving the
puzzle itself. I am not sure this is a good design.
Obviously
I still consider this a good game, or I wouldn’t spend three weeks
on and off writing a walkthrough for it. A marked improvement from
the original Dangerous Adventure is that there’s little need for
level grinding. With a good understanding of how the game works and
maximizing the effectiveness of meals and items, I only had to level
grind to fight the Acolyte Master, which was entirely optional. I
also appreciate the effort put into details like the changing
background and the tutorial is pretty effective at teaching the
basics.
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