The
Tower is unlocked after completing the main quest of Map 4, it is
quite challenging and is a great way to level up your heroes quickly.
The
enemies for each floor are randomly generated up to Floor 80, if you
quit and return to the floor, you will probably face a different
group of enemies. Because of this randomness, what you will encounter
are probably different from mine. And it’s possible that I might
miss some enemy types. The attack and HP of the enemies increase
gradually as you go up the tower, so these stat are given in ranges
that I have encountered in this playthrough.
Each
floor counts as one battle for meal duration, but Paladin does not
heal your team between floors.
Enemies
found in Floor 6-20:
The
types of enemies from Map 1-2.
Dryad
42-47/737-873/2
Dryad
Poisoner 43-48/764-906/3
passive,
2 turns, 6 stones, deals 12-14 damage each
Dryad
Soldier 45-47/812-870/3
Ghost
44-46/790-835/3
field
change, 1 turn, adds 5 obstacles
Mummy
44-48/782-904/3
Skeleton
41-48/710-904/3
Skeleton
Archer 41-48/708-894/2
instant,
stuns a hero (80)
Skeleton
Rouge 42-47/737-873/2
active,
2 turns, 4 stones, deals 12-14 damage each
Enemies
found in Floor 21-30:
The
types of enemies from Map 3-4.
Croc
49/928/3
Croc
Guard 49-53/933-1075/3
instant,
shields itself (80)
Croc
Mage 49-51/926-1006/2
passive,
1 turn, 5 stones, heals 7% HP each
Croc
Warrior 50-53/961-1075/2
Gigica
50-53/965-1059/3
active,
2 turns, 5 stones, deals 10 damage each
Mosquito
50-52/968-1035/2
active,
2 turns, 5 stones, heals 5% HP each
Stone
Commander 49-52/925-1065/2
active,
2 turns, 4 stones, quickens enemy actions by 1 turn each
Stone
Defender 49-53/928-1067/3
passive,
1 turn, 6 stones, deals 9-10 damage each
Stone
Shooter 49-53/942-1072/3
instant,
stuns a hero (100)
Stone
Warrior 50-53/960-1076/3
Enemies
found in Floor 31-40:
The
types of enemies from Map 5-6.
Bandit
56-60/1181-1271/3
Beater
58/1218/2
instant,
quickens enemy actions by 1 turn
Dead
Bandit 55-60/1147-1257/4
Dead
Jaeger 54-60/1096-1274/4
instant,
-30% hero attack
Dead
Thug 55-60/1141-1271/4
instant,
-50% mana gain
Jaeger
54-60/1103-1265/3
instant,
blocks 1 random hero skill
Jagar
60/1264/2
Magus
54-58/1098-1217/2
active,
2 turns, 6 stones, +10% enemy attack each
Ogrep
56/1184/4
active,
1 turn reduces 120 mana each (It’s bugged and doesn’t actually do
anything)
Ork
54/1101/3
Shaman
54-58/1099-1233/3
instant,
all non-mages +20% attack
Thug
54-55/1104-1143/2
active,
2 turns, 5 stones, steals 1 item each
Enemies
found in Floor 41-50:
The
types of enemies from Map 7-8.
Acolyte
62-66/1298-1410/3
Acolyte
Fighter 62-68/1304-1449/3
active,
2 turns, 5 stones, deals 12-13 damage each
Gang
of Demolition 62-70/1323-1514/3
active,
2 turns, 6 stones, deals 12-14 damage each
Gang
of Diggers 62-70/1307-1507/3
instant,
stuns a hero (140)
Gang
of Searching 64-70/1363-1505/2
Pirate
62-68/1322-1438/3
Pirate
Fighter 68/1438-1459/3
field
change, 2 turns, adds 6 obstacles
Storm
Trooper 70/1495-1508/2
active,
2 turns, 4 stones, quickens enemy actions by 1 turn each
Enemies
found in Floor 51-60:
The
types of enemies from Map 9-10.
Barbarian
74-80/1585-1772/2
Berserk
74-80/1619-1786/3
active,
2 turns, 6 stones, deals 22-24 damage each
Castle
Arbalester 72-80/1552-1783/3
instant,
stuns a hero for 1 turn
Castle
Lancers 74/1592/2
passive,
2 turns, 6 stones, deals 22 damage each
Castle
Mage 76/1651-1664/2
field
change, 2 turns, freezes 5 stones
Castle
Spearman 72-78/1557-1718/3
instant,
shields all enemies (140)
Castle
Warrior 72-80/1557-1782/2
Champion
74-80/1608-1767/3
instant,
all non-mages +20% attack
Corrupted
Barbarian 72-80/1560-1782/2
Corrupted
Slayer 72/1550/2
passive,
2 turns, 5 stones, deals 28 damage each
Corrupted
Spirit 74-78/1607-1726/3
instant,
reduces all mana by 150
Fallen
Priest 72-78/1549-1712/3
active,
2 turns, 5 stones, heals 10% HP each
Furious
Dog 72-78/1553-1724/2
passive,
1 turn, 6 stones, deals 21-23 damage each
Jaeger
74-78/1611-1715/3
instant,
blocks 1 random hero skill
Standard
bearer 74/1608/2
active,
2 turns, 6 stones, quickens enemy actions by 1 turn each
Enemies
found in Floor 61-70:
The
kinds of enemies from Map 11.
Corrupted
Barbarian 82-93/1841-2122/2
Mutant
n80 84-93/1921-2132/3
active,
2 turns, 6 stones, deals 33-37 damage each
Mutant
n81 84-93/1896-2115/2
instant,
-20% hero attack
Mutant
n82 82-93/1847-2118/2
instant,
shields all enemies (180)
Mutant
n83 82-93/1855-2094/2
instant,
-30% mana gain
Zetetic
Alchemist 82-87/1845-1990/2
field
change, 2 turns, freezes 6 stones
Zetetic
Arbalester 87/1976/3
summons
Corrupted Barbarian
Zetetic
Warrior 82-93/1831-2093/2
instant,
stuns a hero (160)
Enemies
found in Floor 71-80:
The
kinds of enemies from Map 12.
Mashima
Blade 96-109/2184-2526/3
passive,
2 turns, 6 stones, deals 38-43 damage each
Mashima
Hammer 96-108/2182-2497/2
field
change, 2 turns, freezes 8 stones
Mashima
Shield 96-105/2189-2409/3
instant,
shields all enemies (200)
Mashima
Soulmaster 99-108/2263-2316/2
instant,
quickens enemy actions by 1 turn
Soul
Defender 102-107/2343-2482/3
Immunities:
Poison
passive,
2 turns, 5 stones, deals 31-32 damage each
instant,
stuns a hero (400)
Soul
Defender 96-99/2198-2251/2
Immunities:
Bleeding
active,
2 turns, 5 stone, deals 48-49 damage each
instant,
stuns a hero (400)
Floor
81-100 each features a unique enemy, their attack and HP will vary
slightly depending on your level. Their skills and traits are similar
to bosses fought in the overworld.
Floor
81
Blue
Werebear 156/5157/2
Immunities:
Poison
active,
1 turn, 5 stones, deals 62 damage each
instant,
stuns a hero (60)
Floor
82
Yellow
Queen of the Dryads 156/5195/2
Immunities:
Poison, Slowdown
active,
2 turns, 5 stones, deals 78 damage each
instant,
shields itself (120)
Floor
83
Red
Undead King 159/5372/2
Immunities:
Bleeding, Direct Damage
instant,
shields itself (80)
summons
a Skeleton 28/369/3 whenever it attacks
Floor
84
Green
Undead Queen 159/5418/1
Immunities:
Bleeding, Direct Damage
field
change, 1 turn, freezes 8 stones
Floor
85
Purple
Giant Frog 165/5596/2
Immunities:
Poison, Change Lines
field
change, 2 turns, adds 3 obstacles
instant,
stuns a hero for 1 turn
Floor
86
Blue
Undead Mage 166/5541/2
Immunities:
Bleeding, Poison
passive,
2 turns, 5 stones, deals 83 damage each
Summons
a Skeleton Rouge (78/1150/2, skill damage 23) whenever it attacks.
Floor
87
Yellow
Undead Archmage 171/5774/2
Immunities:
Slowdown
-100
mana of all colors whenever it attacks
summons
2 Skeleton Rouges (93-96/1489-1500/2, skill damage 27-28) whenever it
attacks.
Floor
88
Red
Crocogod 171/5767/3
Immunities:
Bleeding, Slowdown
active,
2 turns, 5 stones, deals 85 damage each
passive,
2 turns, 4 stones, deals 85 damage each
turns
all skill icons into “?” marks, memorize where the active/passive
icons are to avoid taking damage.
Floor
89
Green
Forest Witch 176/5997/3
Immunities:
Slowdown
active,
6 turns, 6 stones, deals 88 damage each
summons
a Dead Bandit (63-65/1008-1050/3) whenever she attacks
Floor
90
Purple
Big Bozz 176/5957/4
Immunities:
Slowdown, Change Line
instant,
stuns 2 heroes (60)
field
change, 2 turns, destroys 20 stones
Floor
91
Blue
King of Gangs 183/6117/3
Immunities:
Bleeding, Change Lines
active,
2 turns, 6 stones, reduces 30 mana each
Moves
to the back row before first attack
Floor
92
Yellow
Incubus 183/6093/2
Immunities:
Slowdown
active,
2 turns, 6 stones, heals 10% HP each
instant,
blocks 5 random hero skills
instant,
-10% hero attack
instant,
- 10% mana gain
Floor
93
Green
Slime 186/6426/3
Immunities:
Poison, Slowdown
Does
NOT summon Gigica.
active,
2 turns, 8 stones, deals 37 damage each
Despite
hitting harder, it is considerably easier than the overworld version
without the summons.
Floor
94
Green
Acolyte Master 187/6354/2
Immunities:
Poison, Slowdown
Summons
2 Acolytes when he attacks
Floor
95
Green
Dragon of Nature 192/6614/2
Immunities:
Poison, Slowdown
active,
2 turns, 3 stones, -1 move each
field
change, 1 turn, covers an area with an initial size of 1 square,
radius +1 for every move you make
It
is possible to marathon all the way up to this point, but consider
changing your skills and replenish your inventory before attempting
the last five floors.
Floor
96
Blue
Dragon of Water 193/6545/3
Immunities:
Slowdown, Direct Damage
For
each skill you use, it will use one of the following:
active,
2 turns, 15 stones, deals ? damage each
active,
2 turn, 15 stones, heals 5% HP each
active,
2 turns, 15 stones +5% enemy attack each
passive,
2 turns, 15 stones, deals ? damage each
(It’s
just too dangerous to test how hard its skills hit)
If
this triggers 5 times in a turn, it will run out of space to add more
skill icons.
It
will only use its normal attack if you don’t use skills.
Floor
97
Red
Dragon of Fire 199/6857/2
Immunities:
Slowdown, Change Line
active,
3 turns, 3 stones, deals 199 damage each
adds
1 indestructible obstacle per turn, starting from the corners
Floor
98
Purple
Dead Dragon 199/6815/3
Immunities:
Poison, Slowdown, Change Line
stays
in the back row
active,
2 turns, 5 stones, deals 159 damage each
Does
NOT summon mutants.
Like
the Slime, not having summons makes this very easy. Consider maxing
your powers before proceeding.
Floor
99
Yellow
Dragon of Source 110/8500/1
Immunities:
Poison, Bleeding, Slowdown, Change Line
Takes
half damage from all colors and skills.
It
will always use this:
active,
1 turn, 8 stones, +5 mana each to you
And
four of the following:
active,
1 turn, 8 stones, deals 20 damage each
active,
1 turn, 8 stones, quickens enemy actions by 1 turn each
active,
1 turn, 8 stones, -1 move each
active,
1 turn, 8 stones, heals 5% HP each
passive,
1 turn, 8 stones, heals 5% HP each
passive,
1 turn, 8 stones, deals 20 damage each
Floor
100
Black
Tower Master 100/250/1
Immunities:
Poison, Bleeding, Slowdown, Change Line
He
is also immune to normal attacks, tamed monster attacks and skill
damage. The only way to defeat him is by playing black stones, which
deals 1 damage each. Black stones can be affected by skills such as
Fist of Fury and Substitution. And they hit the Tower Master
immediately when played, like active skills do to other enemies.
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