This
is the template I’m using to show enemy stats:
Color
Name Attack/HP/Speed
Immunities
(if any)
Skills
(if any)
Attack
is the normal amount of damage the enemy inflicts, which can be
modified by changing lines in formation. (+50% in front row, - 50% in
back row)
HP
is the max amount of HP the enemy has. Enemies start a battle with
half HP from rear attacks, but could heal back up to their max HP.
Speed
is the number of turns it takes for the enemy to attack, a speed of 1
means it attacks every turn.
The
types and colors of enemies in the overworld are fixed. HP and attack
of non-boss monster may vary depending on your level. Bosses (skull
icons on the maps) always have fixed stats.
For active and passive skills, I'll also list how many turns they will last and how many skill icons will be added to the field each turn.
Enemy
Skills
Enemy
skills can be divided into four categories depending on how they
work:
Active
– skill icons will appear on the field next turn, and the effect of
the skill only activates if you play the stones with the icons
Passive
- skill icons will appear on the field next turn, and the effect of
the skill only activates if the stones with icons remains on the
field at the end of that turn
Instant
– the skill takes effect immediately
Field
Change - the skill changes part of the field at the beginning of the
next turn
Bosses
usually have unique traits in addition to regular enemy skills.
A
few enemy skills could use some more explanation:
Stun
There
are two types of stun skills, one stuns a hero until he does the
amount of “damage” in parenthesis, the other simply stuns for 1
turn.
Shield
Adds
an extra “life” to the enemy shielded, the “HP” of which can
be reduced by normal attacks according to the shield’s color.
Always blocks full damage. i.e. If an enemy has 10 "HP" left on its
shield, dealing 100 damage to it will still only destroy the shield
without hurting the enemy.
Attacks
from tamed monster, damaging skills, poison and bleeding are not
affected by shields.
An enemy can only have one shield active at a time.
Freeze
The
frozen stone still gives power when played despite what the game
says. It just won’t disappear and will fall if the stones
supporting it are gone.
Item
Stealing
Items
are only stolen from your 5-slot inventory, the order in which they
are stolen is random. Items in the “back log” are safe.
Enemy
damage boosting skills
Multiple
damage boosts stack additively, attack bonus is always rounded down.
The enemy’s attack remain boosted until it attacks, then it would
return to normal.
Hero
attack penalty
Multiple
penalties do not stack. The new Attack Multiplier is always rounded
down. Penalty lasts until the hero’s next attack, then it would
return to normal.
Hero
mana gain penalty
Multiple
penalties do not stack. Lasts one turn.
Back to Dangerous Adventure 2 Walkthrough Index
Fun fact: It's possible for the enemy to run out of space to add skill icons. |
Back to Dangerous Adventure 2 Walkthrough Index
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