Pest
Hunter 2 is a browser-based shooting game, it can be played on the
NotDoppler site.
The
control is simple, you move left and right with the A and D on the
keyboard and aim with the mouse. But this simplicity doesn’t make
it any less enjoyable.
There
are 10 weapons and 5 bonuses in the game, each can be upgraded up to
12 times. All weapons and bonuses cost the same to upgrade:
Table
1: upgrade costs
-
LevelCost1150265031150416505215062650731508365094150104650115150125650
Weapons
The
pistol is always available, all other weapons are added to your gun
when you grab weapon bonuses. All weapons are unlocked by default.
Pistol
– The default weapon, it fires fairly fast and does decent damage.
Prioritize upgrading it since it’s always available.
Uzi
– Fast firing but inaccurate. Somehow it seems to appear less often
than most other weapons, so I don’t recommend upgrading it unless
you have money to burn.
Shotgun
– Fires 3 spread shots each doing the damage listed in table 2.
Very powerful when you’re close enough to hit an enemy with all 3
pellets.
Machine
Gun – Fastest firing rate in the whole game more than makes up for
the apparently low damage.
Blaster
– Similar to the machine gun, just fires slower but hits harder.
Flamethrower
– Short range and the flame often hides incoming bullets. While it
can deal continuous damage to whatever it hits, the laser does it
better. Easily my least favourite.
Grenade-gun
– Hardest hitting weapon in the game, somewhat tricky to aim and
slow. It either explodes on impact with an enemy or detonate after
some time on the floor. Ideal for ground targets.
Plasma
Gun – Powerful shots that travel pretty fast, the firing rate is
pretty slow so aim carefully.
Laser
– Continuously hits every enemy in its path, it is basically the
flamethrower without the drawbacks.
Missiles
– Slow, powerful homing missiles that picks their targets
automatically.
Table
2: Damage per hit and weapon upgrades
Weapon
upgrades
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
Pistol
|
12
|
16
|
21
|
25
|
29
|
33
|
38
|
42
|
46
|
50
|
55
|
59
|
63
|
Uzi
|
17
|
23
|
29
|
35
|
41
|
47
|
53
|
59
|
65
|
71
|
77
|
83
|
89
|
Shotgun
|
22
|
29
|
36
|
43
|
50
|
57
|
64
|
71
|
78
|
85
|
92
|
99
|
106
|
Machine
Gun
|
10
|
13
|
16
|
19
|
22
|
25
|
28
|
31
|
34
|
37
|
40
|
43
|
46
|
Blaster
|
20
|
27
|
34
|
41
|
48
|
55
|
62
|
69
|
76
|
83
|
90
|
97
|
104
|
Flamethrower
|
7
|
9
|
11
|
13
|
15
|
17
|
19
|
21
|
23
|
25
|
27
|
29
|
31
|
Grenade-gun
|
150
|
200
|
250
|
300
|
350
|
400
|
450
|
500
|
550
|
600
|
650
|
700
|
750
|
Plasma
|
50
|
67
|
84
|
101
|
118
|
135
|
152
|
169
|
186
|
203
|
220
|
237
|
254
|
Laser
|
7
|
9
|
11
|
13
|
15
|
17
|
19
|
21
|
23
|
25
|
27
|
29
|
31
|
Missiles
|
90
|
120
|
150
|
180
|
210
|
240
|
270
|
300
|
330
|
360
|
390
|
420
|
450
|
Bonuses
Shield
– Protects you from all damage for a while, best bonus to invest
in.
Freeze
– Stops every enemy on the screen from moving or shooting. Enemies
that enter after it activates are unaffected, though. A potential
life-saver.
Double
Power – Your weapons hit twice as hard when this is active.
Bomb
– Damages all enemies on the screen. Sounds good in theory, but the
damage is hardly noticeable.
Medicine
Chest – Restores some hit points.
Upgrades
Instead
of money, these are improved using stars obtained from leveling up.
Hit
points – Increases your max hit point. Upgrade when you find
yourself unable to avoid getting hit and die repeatedly.
Earnings
– Increase amount of money from killing enemies. Useful, but the
other options are just better.
Number
of bonuses – It appears that you can only have one bonus active at
a time, upgrade after you have enough weapon bonuses.
Number
of Weapons – It appears that you can only have three weapons
(including the pistol) active at the same time. Upgrade until you
reach that point.
Bosses
The boss splits into two browns, then three greens each which in turn splits into three purples each. Also note the uselessness of the flamethrower. |
First
boss (Wave 20):
Splits
into two smaller enemies when it takes enough damage, which could
split further into three smaller ones twice. Thus it is possible to
have (2 x 3 x 3) = 18 enemies on the screen at the same time. It is
easier to kill off some of them before splitting the bigger ones.
Laser hits through the claws like it's nothing. Otherwise you'll have to pull off some tricky shots to damage it with its claws up. |
Second
boss (Wave 40):
There
are few ways to damage the crab with its claws up. Deal with the blue
bugs so they don’t pile up and attack the boss when its claws are
down.
Go for the eyes! |
Third
boss (Wave 60):
Shoots
from its opened eyes. Stay at the sides as the spread shots from the
middle are much harder to dodge. Shoot it in the eyes to damage it,
they all share a single hit points bar so it doesn’t matter which
eye you hit.
Despite
how much I enjoy playing this, there is definitely room for
improvement.
First, there should be a way to pause with the keyboard,
having to click on the pause icon when aiming with the mouse is just
not excusable.
Second, endless mode is not really endless. After
beating the 3rd boss in wave 60 it just loops back to wave
1 without raising the difficulty. And the record still says the best
I’ve done is beating wave 60.
Last, it never shows how many hit
points you actually have, so you have to guess how many hits can your
take before dying. Given how infrequent it is to come across decent
browser games these days, it is still a pretty good time-killer.
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